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There are many courses in the game. Here's every track in the game (missing tracks will be added).

Each base track has a regular layout and night layout, both can be raced on the left or right and can be played in reverse.

Base Game Tracks[]

F means Forward, R means reverse

Ashigara-1 (F)[]

Number of corners 3 Picture
Available in Story? Yes
Ashigara-1
Available in Event? Yes
Available in VS? No

Overview[]

The first of all tracks encountered in the game and the shortest one. However, the only drawback of this track is when a player gets started from the outer lane. Fear not, all enemies are not lethal at all and therefore it is advisable for new players to get used with the track.

Consists of 3 corners; 2 shorts and 1 long corner. There are no any gimmicks on these corners and players from all experience aspects will face no difficulties in dealing this track unless outweighed in term of lane advantage.

Ashigara-1 (R)[]

Number of corners 6 Picture
Available in Story? Yes
Ashigara-1r
Available in Event? Yes
Available in VS? No

Overview[]

A sharp corner at start will determine whether a victory or defeat resulted from the race. Still, no gimmicks in the track. Players are advised for getting used to the track, first of all.

Saotome-1 (F)[]

Number of corners 6 Picture
Available in Story? Yes
Saotome-1
Available in Event? Yes
Available in VS? No

Overview[]

  • It's time to step the game up a little bit. Your first two corners will affect much on the battle. Make sure to get the tempo right of your speed after firing a nitro tank or at regular pace.
  • Your second nitro tank goes either after the exit or in the mid of fourth corner. Since most of the case DRSP GP event has this track, it is advised to make the largest gap depends on your car setup. The fourth corner can cut some speed if not properly timed.
  • The third nitro tank goes during the fifth corner. Picking the outer lane is quite disadvantaging if 'good' is scored at the entry of the corner.

Saotome-1 (R)[]

Number of corners 3 Picture
Available in Story? Yes
Saotome-1r
Available in Event? Yes
Available in VS? No

Overview[]

  • First of three long corners at the start, any 'good' timing that occurred will mess your run even just for once depends on the enemy car you deal with.
  • The first nitro tank goes on the start nearly at 60 km/h (for non-US metric). Keep your timing perfectly at all cost while following the second nitro tank on the second corner.
  • The fourth corner should be your last nitro tank if the third one does not give you much speed.
  • In Story Mode, enemies has less gimmicks. Still a proper timing is essential.

Yosegi-1 (F)[]

Number of corners 7 Picture
Available in Story? Yes
Yosegi-1
Available in Event? Yes
Available in VS? No

Overview[]

  • This is where flow is much important and players should take more attention on their car performance.
  • The first corner is quite long so be sure avoid 'good' timing in here. First nitro tank goes in the middle of it.
  • Next three corners are determining how you performed. Any that takes the inner lane should be able to catch up from there. The outer lane can be quite disadvantaging. Second nitro tank should be either in third or fourth corner.
  • Last three corners even more difficult even these are short if a car is poorly performed. Be sure to fire the last nitro tank before or during the fifth corner to maintain the speed until the last corner.
  • In Story Mode, some of bosses have cars with high nitro stat base. Pulling away during mid-race is recommended.

Yosegi-1 (R)[]

Number of corners 7 Picture
Available in Story? Yes
Yosegi-1r
Available in Event? Yes
Available in VS? No

Overview[]

  • First corner is a straightway, so a car with decent acceleration should be able to burst a first nitro tank without a problem .
  • If you can't get the right timing in the next two corners, maintain the timing at the best and fire the second nitro tank from there.
  • Your third nitro tank either in fourth or fifth but it is more advised to fire it on the fifth one. No one wants to lose much speed in the last corner without an assist of the last nitro tank.
  • In Story Mode, some of bosses have cars with high nitro stat base. Pulling away during mid-race is recommended.

Minosawa-1 (F)[]

Number of corners 4 Picture
Available in Story? Yes
Minosawa-1
Available in Event? Yes
Available in VS? No

Overview[]

  • First corner is a sharp-right turn. A car with decent acceleration should overtake easily in the inner lane and fire the nitro tank there to give boost in the straight.
  • Since the layout pretty much advantaging the inner lane, one must able to outrun during the second corner. This is where your second nitro tank goes fired away.
  • Your third nitro tank either after the second corner's exit or during the third corner. Since the last corner is quite long in the outer lane, it is going to kill the run whoever being unlucky due to large amount of speed loss while the inner lane can overtake without much problem..
  • In Story Mode, it is time to get serious on dealing with car's performance. Enemies are quite tougher at this rate so make sure to get as close to their power.

Minosawa-1 (R)[]

Number of corners 4 Picture
Available in Story? Yes
Minosawa-1
Available in Event? Yes
Available in VS? No

Overview[]

  • Same drill, but this time the first two short corners are dead eye in the front.
  • Since the layout pretty much advantaging the inner lane, one must able to outrun during the second corner. This is where your second nitro tank goes fired away.
  • Your third nitro tank goes during the fourth corner. The third corner is quite long for whoever started at inner lane and may cutting a portion of speed if scored below 'Excellent'. However, the demerit still laying on the outer lane
  • In Story Mode, it is time to get serious on dealing with car's performance. Enemies are quite tougher at this rate so make sure to get as close to their power.

Kagetora-1 (F)[]

Number of corners 6 Picture
Available in Story? Yes
Kagetora-1
Available in Event? Yes
Available in VS? No

Overview[]

  • It is advised to fire one nitro tank at the mid corner which affects your flow for next two corners. Any below than 'Excellent' will kill your run when dealing against stronger cars.
  • Second nitro tank should be in the second corner. Get your timing properly done so you won't mess up because overspeed thanks to your nitro tank.
  • The last nitro tank will be fired in the fifth corner. This is quite crucial since you will be easily defeated if improperly fired or messing up the timing.
  • In Story Mode, your handling is more or less will be tested in this track. Each of these bosses may have unique car's stat attribute which will defeat player if unprepared.

Kagetora-1 (R)[]

Number of corners 6 Picture
Available in Story? Yes
Kagetora1R
Available in Event? Yes
Available in VS? No

Overview[]

  • One of the faced gimmick on the track is the second corner and your second nitro tank fired here. The first one should be right after the start.
  • Maintain your timing here. The last corner is a demerit for those who start at outer lane.
  • For those who started in inner lane, speed and handling is crucial to keep the gap closed at fourth and fifth corner.
  • In Story Mode, your handling is more or less will be tested in this track. Each of these bosses may have unique car's stat attribute which will defeat player if unprepared.

Tsuchinoko-1 (F)[]

Number of corners 7 Picture
Available in Story? Yes
Tsuchinoko-1
Available in Event? Yes
Available in VS? No

Overview[]

Tsuchinoko Pass consists 7 corners, with 4 being short and 3 being long; nitrous is critical here. Using nitrous after the first and second corners is a recommended choice but the third and fourth corners are sharp, so watch your speed and time your entries and exits carefully. Using nitrous after the fifth corner will bring you to yet another set of sharp corners, so timing will be essential yet again.

Tsuchinoko-1 (R)[]

Number of corners 7 Picture
Available in Story? Yes
Tsuchinoko1R
Available in Event? Yes
Available in VS? No

Overview[]

  • The last track of the first story. Player's car will be put to a real test. Seven corners, improper nitro tank usage will kill the run without retaliation.
  • Fire the first nitro tank after the start. Car with proper balance three of speed, acceleration, and handling will take more advantage.
  • The second nitro tank is during the mid-corner of third. Minimize errors until sixth corner where this is the last nitro tank will be fired.
  • In Story Mode, be prepared to face Emperor. Other than that, congratulations for beating Story 1. Proceed for the Hard Mode.


Non Story Base Game Tracks[]

Ashigara Pass 2 (Forward)[]

Number of corners 4 Picture
Available in Event? Yes
Ashigara-2
Available in VS? Yes

Overview[]

  • Since this is the most basic track layout. Both lanes can be won easily.
  • Fire the first nitro tank after the start. The second one goes during the first corner, followed by the last nitro tank on the third corner.

Ashigara Pass 2 (Reverse)[]

Number of corners 4 Picture
Available in Event? Yes
Ashigara-2R
Available in VS? Yes

Overview[]

  • Since this is the most basic track layout. Both lanes can be won easily.
  • Fire the first nitro tank after the start. The second one goes during the first corner, followed by the last nitro tank on the third corner.

Saotome Pass 2[]

Number of corners 6 Picture
Available in Event? Yes
Saotome-2
Available in VS? Yes

Overview[]

  • This track is quite lengthy and only available after unlocking Story 1 Area 2.
  • Fire the first nitro tank after the start. The second one goes during the second corner, followed by the last nitro tank on the fourth corner.
  • The only gimmick here is those who started at inner lane. They may overtake at first few corners but the last three are quite determining whether it's a win or a lose.

Saotome Pass 2 (Reverse)[]

Number of corners 6 Picture
Available in Event? Yes
Saotome-2R
Available in VS? Yes

Overview[]

  • Since this is the most basic track layout. Both lanes can be won easily.
  • Fire the first nitro tank after the start. The second one goes during the third corner, followed by the last nitro tank on the fourth corner.
  • Frankly, one who started at outer lane may take great advantage since the last corner is an inner lane which could overtake easily. On the other hand, any who started at inner lane must pay attention since the third corner is quite long.

Yosegi Pass 2[]

Number of corners 5 Picture
Available in Event? Yes
Yosegi-2
Available in VS? Yes

Overview[]

  • It may looked short since it has 5 corners but two of them are lengthy enough.
  • Fire the first nitro tank after the start. The second one goes during the mid of first corner and the third one is in the third corner.
  • This is where players may need to improvise their nitro spots when it comes to DRSP GP or Boss Battle since one mistake can put the run in an absurd way.

Yosegi Pass 2 (Reverse)[]

Number of corners 5 Picture
Available in Event? Yes
Yosegi-2R
Available in VS? Yes

Overview[]

  • Since this is the most basic track layout. Both lanes can be won easily.
  • Fire the first nitro tank after the start. The second one goes during the second corner, followed by the last nitro tank on the last corner if necessary.
  • Frankly, one who started at outer lane may take great advantage since the last corner is an inner lane which could overtake easily. On the other hand, any who started at inner lane must pay attention since the last corner is quite long.

Minosawa Pass 2[]

Number of corners 6 Picture
Available in Event? Yes
Minosawa-2
Available in VS? Yes

Overview[]

  • The only gimmick that matters in the race is how player's car perform and the player themselves.
  • Fire the first nitro tank after the start. The second one goes during the third corner, followed by the last nitro tank on the last corner.
  • What's dangerous is when a player scored good in the last corner. It is the longest corner in a non-story track ever exists. With an upperhand of a nitro tank won't do good if Excellent/Spirit wasn't scored.

Minosawa Pass 2 (Reverse)[]

Number of corners 6 Picture
Available in Event? Yes
Minosawa-2R
Available in VS? Yes

Overview[]

  • The only gimmick that matters in the race is how player's car perform and the player themselves.
  • Fire the first nitro tank during the first corner. Avoid scoring below 'Excclent' at all cost. Fire the second nitro tank just after first corner exit.
  • The third nitro tank is more or less where player needs to improvise.

Kagetora Pass 2[]

Number of corners 7 Picture
Available in Event? Yes
Kagetora-2
Available in VS? Yes

Overview[]

  • One who starts at outer lane has more advantage since both fourth and fifth corner are advantaging. However your first nitro tank should be fired at start and after the third corner.
  • Same applies for both, the last nitro tank will be fired in the sixth corner.
  • Due to quite balanced track, a player may have consistently doing Spirits from start if lucky and keep it until the end of the race..

Kagetora Pass 2 (Reverse)[]

Number of corners 7 Picture
Available in Event? Yes
Kagetora-2R
Available in VS? Yes

Overview[]

  • One who starts at inner lane has more advantage since both fourth and fifth corner are advantaging. However your first nitro tank should be fired at start and during the second corner.
  • Same applies for both, the last nitro tank will be fired in the fourth corner.
  • Due to quite balanced track, a player may have consistently doing Spirits from start if lucky and keep it until the end of the race.

Tsuchinoko Pass 2[]

Number of corners 8 Picture
Available in Event? Yes
Tsuchinoko-2
Available in VS? Yes

Overview[]

  • This is the longest track ever exist in the non-story track. Proper timing is important since the last corner can kill the run if scored below 'Excellent'.
  • Fire the first nitro tank at start, followed by the scond one on the third corner, and lastly at the fourth corner inside the tunnel.
  • No nitro tanks left so the real deal is constantly scoring 'Excellent' until the very end.

Tsuchinoko Pass 2 (Reverse)[]

Number of corners 8 Picture
Available in Event? Yes
Tsuchinoko-2R
Available in VS? Yes

Overview[]

  • This is the longest track ever exist in the non-story track. Proper timing is important since the last corner can kill the run if scored below 'Excellent'.
  • Fire the first nitro tank at start, followed by the scond one on the third corner, and lastly at the fourth corner inside the tunnel.
  • No nitro tanks left so the real deal is constantly scoring 'Excellent' until the very end.


Highway Tracks[]

Yaegashi[]

Number of corners 10 Picture
Available in Story? Yes
Yaegashi-1
Available in Event? Yes
Available in VS? Yes

Overview[]

  • This is the first highway track ever to be introduced in the game. More corners with short interval for each makes the track quite challenging for those who don't get used to it.
  • Fire the first nitro tank at start, followed by the scond one on the second corner, and lastly at the sixth corner
  • For better performance, prioritizing car handling is important since both second and sixth corner are being quite lengthy. Therefore, speed loss is avoidable in this case.

Yaegashi (Reverse)[]

Number of corners 10 Picture
Available in Story? Yes
Yaegashi-1R
Available in Event? Yes
Available in VS? Yes

Kurobane[]

Number of corners 8 Picture
Available in Story? Yes
Kurobane
Available in Event? Yes
Available in VS? Yes

Overview[]

  • This track despite having eight corners, one gimmick that must be anticipated is the cinematic camera itself. Fortunately, a 'good' timing scored when player is ~1.7m earlier or later from the drift line (need confirmation, still).
  • Fire the first nitro tank at start, followed by the second one on the second corner, and lastly at the sixth corner
  • The second corner is disadvantageous for those who have poor handling. However, maintaining Spirits streak here will ensure having proper speed in straightway without having to fire a nitro tank which risks another speed loss in sixth corner.

Kurobane (Reverse)[]

Number of corners 8 Picture
Available in Story? Yes
Kurobane-1R
Available in Event? Yes
Available in VS? Yes

Shiba Teien[]

Number of corners 11 Picture
Available in Story? Yes
Sibateien
Available in Event? Yes
Available in VS? Yes

Overview[]

  • The final track for highway-themed tracks yet being the longest one ever exists.
  • Fire the first nitro tank at start, followed by the second one on the second corner, and lastly at the seventh corner.
  • First five corners are having quite short intervals so timing is everything. No nitro tanks will be fired after the seventh corner.
  • In Story Mode, player must concern to the final area boss since it has 1000 battle power and having Spirits from the start. A 780 battle power car is doable but that is if player manages to have a proper car yet having Spirits anywhere without breaking for once.

Shiba Teien (Reverse)[]

Number of corners 11 Picture
Available in Story? Yes
Shiba Teien-1R
Available in Event? Yes
Available in VS? Yes


New York Tracks[]

Money Street[]

Number of corners 4 Picture
Available in Story? Yes
Money Street
Available in Event? Yes
Available in VS? Yes

Money Street (Reverse)[]

Number of corners 4 Picture
Available in Story? Yes No Image Available
Available in Event? Yes
Available in VS? Yes

Big Street[]

Number of corners 3 Picture
Available in Story? Yes
NY PIG
Available in Event? Yes
Available in VS? Yes

Big Street (Reverse)[]

Number of corners 3 Picture
Available in Story? Yes No Image Available
Available in Event? Yes
Available in VS? Yes

Tri Street[]

Number of corners 5 Picture
Available in Story? Yes
NY TRY
Available in Event? Yes
Available in VS? Yes

Tri Street (Reverse)[]

Number of corners 5 Picture
Available in Story? Yes No Image Available
Available in Event? Yes
Available in VS? Yes


Special Tracks[]

Hakone Circuit South 1[]

Number of corners 3 Picture
Available in Story? No
Hakone circuit
Available in Event? Yes
Available in VS? No

Hakone Circuit South 1 (Reverse)[]

Number of corners 3 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Hakone Circuit South 2[]

Number of corners 5 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Hakone Circuit South 2 (Reverse)[]

Number of corners 5 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Hakone Circuit North 1[]

Number of corners 5 Picture
Available in Story? No
Hakone circuit north
Available in Event? Yes
Available in VS? No

Hakone Circuit North 1 (Reverse)[]

Number of corners 5 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Hakone Circuit North 2[]

Number of corners 4 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Hakone Circuit North 2 (Reverse)[]

Number of corners 4 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Hakone Fujikan Pass 1[]

Number of corners 5 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Hakone Fujikan Pass 1 (Reverse)[]

Number of corners 5 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Hakone Fujikan Pass 2[]

Number of corners 9 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Hakone Fujikan Pass 2 (Reverse)[]

Number of corners 9 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Hakone Turnpike 1[]

Number of corners 4 Picture
Available in Story? No
Turnpike Downhill
Available in Event? Yes
Available in VS? No

Hakone Turnpike 1 (Reverse)[]

Number of corners 4 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Oyuhara Tollgate 1[]

Number of corners 4 Picture
Available in Story? No
Turnpike Uphill
Available in Event? Yes
Available in VS? No

Oyuhara Tollgate 1 (Reverse)[]

Number of corners 4 Picture
Available in Story? No
Turnpike Uphill
Available in Event? Yes
Available in VS? No

Overview[]

These tracks are updated models from the Maximum Tune games, adding small new sections, improved textures and overall improved quality.

S. C. Mount Saikan 1[]

Number of corners 3 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

S. C. Mount Saikan 1 (Reverse)[]

Number of corners 3 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

S. C. Mount Saikan 2[]

Number of corners 6 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

S. C. Mount Saikan 2 (Reverse)[]

Number of corners 6 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Hakone Maple Forest 1[]

Number of corners 7 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Hakone Maple Forest 1 (Reverse)[]

Number of corners 7 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Hakone Maple Forest 2[]

Number of corners 5 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Hakone Maple Forest 2 (Reverse)[]

Number of corners 5 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Hakkou Garden Line 1[]

Number of corners 6 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Hakkou Garden Line 1 (Reverse)[]

Number of corners 6 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Umenoshima Panorama Line 1[]

Number of corners 4 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Umenoshima Panorama Line 1 (Reverse)[]

Number of corners 4 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Gooji Mango Cape 1[]

Number of corners 5 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Gooji Mango Cape 1 (Reverse)[]

Number of corners 5 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Mirano Flower Field Road 1[]

Number of corners 5 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Mirano Flower Field Road 1 (Reverse)[]

Number of corners 5 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Lake Shijimi 1[]

Number of corners 4 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No

Lake Shijimi 1 (Reverse)[]

Number of corners 4 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No


Rally Tracks[]

Chikunihara Off-Road[]

Number of corners 6 Picture
Available in Story? No
Sengokuhara-1
Available in Event? Yes
Available in VS? No
Number of jumps? 1

Chikunihara Off-Road (Reverse)[]

Number of corners 6 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No
Number of jumps? 1

Overview[]

  • Despite the map icon saying "Sengokuhara", the track is actually translated as Chikunihara according to the in-game course name
  • This is the first rally track featured in the game after the v5.0 update.
  • Any devices that underperformed below desired specification will get frame rate issues due to sprite effect, hence making the timing for each line a bit problematic.
  • Having the track being lengthy, players need to focus on the balance of handling and speed in order to maximize the performance in the track.
  • There's a "JUMP!" banner in the middle of the track and the steering button will be switched into gas pedal. Players will only need to tap the button for getting the right timing.
  • Although trivial, the splashing sprite can obscure the view temporarily before entering the fifth corner.

Mount Mikuni Off Road[]

Number of corners 5 Picture
Available in Story? No
Snow track
Available in Event? Yes
Available in VS? No
Number of jumps? 2

Mount Mikuni Off Road (Reverse)[]

Number of corners 5 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No
Number of jumps? 0
This track does not have jumps in the reverse layout

Karanoura Seagull Line[]

Number of corners 7 Picture
Available in Story? No
Seagull line
Available in Event? Yes
Available in VS? No
Number of jumps? 2

Karanoura Seagull Line (Reverse)[]

Number of corners 7 Picture
Available in Story? No No Image Available
Available in Event? Yes
Available in VS? No
Number of jumps? 2

Overview[]

This is a very long track making it hard for tough Boss Battles. It also includes 2 JUMP sections


Survival Tracks[]

Hakone Maple Forest[]

Number of corners 12 Picture
Inside or Outside Lane? Inside
Autumn circuit

Hakone Fujikan Pass[]

Number of corners 14 Pictures
Inside or Outside Lane? Outside
Hakone Fujikan Pass track
Hakone Fujikan Pass

Hakone Circuit South[]

Number of corners 8 Pictures
Inside or Outside Lane? Inside
Hakone circuit outline
Hakone circuit

S. C. Mount Saikan[]

Number of corners Unknown Pictures
Inside or Outside Lane? Inside No Image Available

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